Abstract

Santorini is a two player combinatorial board game. Santorini bears resemblance to the graph theory game of Geography, a game of moving and deleting vertices on a graph. We explore Santorini with game theory, complexity theory, and artificial intelligence. We present David Lichtenstein’s proof that Geography is PSPACE-hard and adapt the proof for generalized forms of Santorini. Last, we discuss the development of an AI built for a software implementation of Santorini and present a number of improvements to that AI.

Advisor

Fox, Nathan

Department

Mathematics

Disciplines

Artificial Intelligence and Robotics | Discrete Mathematics and Combinatorics | Other Mathematics | Theory and Algorithms

Keywords

Game Theory, Graph Theory, Santorini, AI, PSPACE, Complexity, Game, Graph, Artificial Intelligence

Publication Date

2020

Degree Granted

Bachelor of Arts

Document Type

Senior Independent Study Thesis Exemplar

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© Copyright 2020 Carson Clyde Geissler