Abstract
Modern advances in technology have allowed for the rapid evolution of fluid simulation techniques. This project is an investigation of the latest fluid simulation method developed by Nvidia for computer graphics, called Nvidia FleX. This paper traces the development of the particle-based FleX model back to the Navier-Stokes equations defining the motion of fluids. To observe the quality of fluid graphics produced by FleX, this paper details five FleX simulations testing various properties of fluid flow and examines their results.
Advisor
Byrnes, Denise
Department
Computer Science
Recommended Citation
Ciccarelli, Gianni, "Particle-Based Fluid Simulation with Nvidia FleX" (2019). Senior Independent Study Theses. Paper 8468.
https://openworks.wooster.edu/independentstudy/8468
Disciplines
Graphics and Human Computer Interfaces
Keywords
particle, based, fluid, simulation, nvidia, flex, liquid, model
Publication Date
2019
Degree Granted
Bachelor of Arts
Document Type
Senior Independent Study Thesis
© Copyright 2019 Gianni Ciccarelli