Abstract

This study investigates the integration of Virtual Reality (VR) with exposure therapy for treating acrophobia, utilizing Unity to create immersive simulations that replicate high environments for therapeutic use. It assesses VR’s effectiveness and user interaction in delivering graduated virtual height exposures. The research emphasizes VR design principles for therapy, including user comfort and presence, and compares Unity with Unreal Engine for developing therapeutic VR applications. Through both quantitative and qualitative analysis, including feedback and usability tests, the study highlights VR’s potential in enhancing phobia treatment strategies, particularly for fear of heights. The findings indicate that VR exposure therapy, powered by game engines like Unity, offers promising advancements in phobia treatment, suggesting a more accessible and engaging therapy approach. This contributes to the understanding of VR in mental health, proposing a blend of technology and traditional therapy.

Advisor

Musgrave, John

Department

Computer Science

Disciplines

Other Computer Engineering

Keywords

Virtual Reality, Exposure Therapy, Augumented Reality

Publication Date

2024

Degree Granted

Bachelor of Arts

Document Type

Senior Independent Study Thesis

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