Abstract
This study investigates the integration of Virtual Reality (VR) with exposure therapy for treating acrophobia, utilizing Unity to create immersive simulations that replicate high environments for therapeutic use. It assesses VR’s effectiveness and user interaction in delivering graduated virtual height exposures. The research emphasizes VR design principles for therapy, including user comfort and presence, and compares Unity with Unreal Engine for developing therapeutic VR applications. Through both quantitative and qualitative analysis, including feedback and usability tests, the study highlights VR’s potential in enhancing phobia treatment strategies, particularly for fear of heights. The findings indicate that VR exposure therapy, powered by game engines like Unity, offers promising advancements in phobia treatment, suggesting a more accessible and engaging therapy approach. This contributes to the understanding of VR in mental health, proposing a blend of technology and traditional therapy.
Advisor
Musgrave, John
Department
Computer Science
Recommended Citation
Regaa, Haweni, "Examining VR and AR Exposure Therapy through Comprehensive Analysis and Innovative Solutions" (2024). Senior Independent Study Theses. Paper 10917.
https://openworks.wooster.edu/independentstudy/10917
Disciplines
Other Computer Engineering
Keywords
Virtual Reality, Exposure Therapy, Augumented Reality
Publication Date
2024
Degree Granted
Bachelor of Arts
Document Type
Senior Independent Study Thesis
© Copyright 2024 Haweni Regaa