Abstract
Computer graphics has played a key role in modern entertainment. From videogames to animation, computer graphics allows us to create fantastical imaginary worlds. In this paper, we explore the theory and application of real-time 3D computer graphics. Utilizing the various theoretical techniques, we design and implement a real-time 3D rendering engine utilizing the Vulkan API. This paper provides the foundation of a multi-year project to build a videogame engine with photorealistic visuals.
Advisor
Visa, Sofia
Department
Mathematics; Computer Science
Recommended Citation
Thompson, Morgan, "An Exploration of Real-Time Computer Graphics" (2021). Senior Independent Study Theses. Paper 9552.
https://openworks.wooster.edu/independentstudy/9552
Disciplines
Algebra | Geometry and Topology | Graphics and Human Computer Interfaces | Software Engineering | Theory and Algorithms
Publication Date
2021
Degree Granted
Bachelor of Arts
Document Type
Senior Independent Study Thesis
© Copyright 2021 Morgan Thompson