Abstract
When designing games, it is important to understand what makes a game fun and balanced. Flow is the feeling of complete and energized focus in an activity, with a high level of enjoyment and fulfillment. This study explores the process of taking the tabletop card game, Get the MacGuffin, and creating a video game version of it while maintaining its practical and social flow and creating visual flow.
Advisor
Byrnes, Denise
Department
Computer Science
Recommended Citation
Florence, Derrick, "Tabletop to Desktop: Creating Game Flow" (2019). Senior Independent Study Theses. Paper 8597.
https://openworks.wooster.edu/independentstudy/8597
Disciplines
Software Engineering
Keywords
video games, flow, game theory, game design
Publication Date
2019
Degree Granted
Bachelor of Arts
Document Type
Senior Independent Study Thesis
© Copyright 2019 Derrick Florence