Abstract

When designing games, it is important to understand what makes a game fun and balanced. Flow is the feeling of complete and energized focus in an activity, with a high level of enjoyment and fulfillment. This study explores the process of taking the tabletop card game, Get the MacGuffin, and creating a video game version of it while maintaining its practical and social flow and creating visual flow.

Advisor

Byrnes, Denise

Department

Computer Science

Disciplines

Software Engineering

Keywords

video games, flow, game theory, game design

Publication Date

2019

Degree Granted

Bachelor of Arts

Document Type

Senior Independent Study Thesis

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© Copyright 2019 Derrick Florence