Abstract
This thesis is an interdisciplinary effort combining Art and Computer Science to study two main issues: (1) the use of Leap Motion technology for physical interactions and gestural commands in Virtual Reality, and (2) how consumer culture exploits Southeast Asian environments through recycling. By the end, readers should have a solid understanding of technical components and contents needed for an immersive Virtual Reality experience. The project also explains the process of integrating Leap Motion into Unity and implementing the API for hand tracking and gestural recognition. The application development reveals the pros and cons of gesture controls in a VR user interface, and at the same time, depicts the artistic concept through the interactive experience Untitled. The making of Untitled explores the creative and technical process of using 3D graphics and game development methods for both functional and expressive purposes, and through that, analyzes computer programming as a medium for New Media Art.
Advisor
Byrnes, Denise
Second Advisor
Mangubi, Marina
Department
Computer Science; Art and Art History
Recommended Citation
Nguyen, Thanh, "A Rubbish Affair When Art Met Tech: Dissecting How Consumerism’s Recycling Exploits Southeast Asian Environment Through a Virtual Art Experience Using Leap Motion Technology for Gestural Commands and Physical Interactions" (2019). Senior Independent Study Theses. Paper 8529.
https://openworks.wooster.edu/independentstudy/8529
Disciplines
Art Practice | Digital Humanities | Fine Arts | Software Engineering
Keywords
environment, art, computer science
Publication Date
2019
Degree Granted
Bachelor of Arts
Document Type
Senior Independent Study Thesis
© Copyright 2019 Thanh Nguyen