Abstract
When developing a video game it is important that the game be balanced in the sense that it is neither too difficult nor too easy. Dynamic difficulty adjustment is a form of video game balance where the game is adjusted while the user is playing it based on the user’s performance. This independent study explores the process of creating a dynamically adjusted game and whether users prefer a dynamic version of a game over a static version of the same game. By the end, the reader should have a solid understanding of the previous work done in the field of dynamic difficulty adjustment, and should thoroughly understand the software developed for this paper. The reader should also understand the difficulty of creating a dynamically adjusted game and recognize that dynamic difficulty adjustment provides a potential benefit in terms of user enjoyment and performance.
Advisor
Sommer, Nathan
Department
Computer Science
Recommended Citation
Bacher, Tommy, "A Study of Dynamic Difficulty Adjustment for Video Game Balance" (2018). Senior Independent Study Theses. Paper 8177.
https://openworks.wooster.edu/independentstudy/8177
Publication Date
2018
Degree Granted
Bachelor of Arts
Document Type
Senior Independent Study Thesis
© Copyright 2018 Tommy Bacher