Abstract

This study focuses on the creation of software with the goal to introduce the concepts of timbre, audio synthesis, and sampling though the use of virtual reality (VR) as a medium. First describing the physics of sound, synthesis, and sampling, we discuss the software methods used to accomplish our goal of teaching users about the relationship between timbre and wave shape through the use of the Unity game engine. The software allows a user to draw a waveform and have the unique timbre that corresponds be output back to the user. Complex and unique waveforms can be modeled in this manner to be analyzed for distinct tone qualities that are otherwise be difficult to recreate. We observe users’ understanding of wave shapes and the relationship to tone quality through asking questions before and during a software test to ascertain any improvement in understanding.

Advisor

Sommer, Nathan

Department

Computer Science

Disciplines

Other Computer Sciences

Publication Date

2018

Degree Granted

Bachelor of Arts

Document Type

Senior Independent Study Thesis

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© Copyright 2018 Todd Brockelman