Abstract
This study focuses on the creation of software with the goal to introduce the concepts of timbre, audio synthesis, and sampling though the use of virtual reality (VR) as a medium. First describing the physics of sound, synthesis, and sampling, we discuss the software methods used to accomplish our goal of teaching users about the relationship between timbre and wave shape through the use of the Unity game engine. The software allows a user to draw a waveform and have the unique timbre that corresponds be output back to the user. Complex and unique waveforms can be modeled in this manner to be analyzed for distinct tone qualities that are otherwise be difficult to recreate. We observe users’ understanding of wave shapes and the relationship to tone quality through asking questions before and during a software test to ascertain any improvement in understanding.
Advisor
Sommer, Nathan
Department
Computer Science
Recommended Citation
Brockelman, Todd, "Interactive Sound Synthesis: Procedurally Generated Audio Based on User Drawn Waveforms" (2018). Senior Independent Study Theses. Paper 8090.
https://openworks.wooster.edu/independentstudy/8090
Disciplines
Other Computer Sciences
Publication Date
2018
Degree Granted
Bachelor of Arts
Document Type
Senior Independent Study Thesis
© Copyright 2018 Todd Brockelman