This project uses Unity3D as the game engine for building a first person shooter game, the Zombie Hunter. To train the AI bot(the zombie) we use reinforcement learning. In this game the bot becomes smarter and smarter as the player advances to upper levels. In the Zombie Hunter game, the zombies perform differently in response to the player's individual behavior.
Computer Science; Mathematics
Zhang, Zhirui, "Artificial Intelligence with Reinforcement Learning in First Person Shooter Games" (2018). Senior Independent Study Theses. Paper 8037.
Artificial Intelligence and Robotics
Bachelor of Arts
Senior Independent Study Thesis
© Copyright 2018 Zhirui Zhang