Abstract
This project uses Unity3D as the game engine for building a first person shooter game, the Zombie Hunter. To train the AI bot(the zombie) we use reinforcement learning. In this game the bot becomes smarter and smarter as the player advances to upper levels. In the Zombie Hunter game, the zombies perform differently in response to the player's individual behavior.
Advisor
Visa, Sofia
Second Advisor
Fox, Nathan
Department
Computer Science; Mathematics
Recommended Citation
Zhang, Zhirui, "Artificial Intelligence with Reinforcement Learning in First Person Shooter Games" (2018). Senior Independent Study Theses. Paper 8037.
https://openworks.wooster.edu/independentstudy/8037
Disciplines
Artificial Intelligence and Robotics
Keywords
Reinforcement Learning
Publication Date
2018
Degree Granted
Bachelor of Arts
Document Type
Senior Independent Study Thesis
© Copyright 2018 Zhirui Zhang