Abstract
This study aimed to explore the application of the uses and gratifications theory to Riot Games’ popular online computer game League of Legends. It analyzed three different motivations of entertainment, achievement, and social interaction which players have for playing League of Legends and interacting with others while playing the game. It utilized an online survey distributed to various League of Legends game communities in order to measure motivations as well as other game related factors. While all three of the motivations were shown to be strong, this study found that entertainment was the strongest motivation for playing League of Legends. Out of all of the factors analyzed in this study, it was concluded that the gameplay time per session and gameplay time per week had the most significant relationships to all three of the motivations.
Advisor
Johnson, Michelle
Department
Communication Studies
Recommended Citation
Peppers, Daniel E., "The Gratifications of Playing League of Legends: Exploring the Motivations of Entertainment, Achievement, and Social Interaction" (2015). Senior Independent Study Theses. Paper 6833.
https://openworks.wooster.edu/independentstudy/6833
Disciplines
Communication | Communication Technology and New Media | Social and Behavioral Sciences
Keywords
video games, motivation, entertainment, achievement, social interaction
Publication Date
2015
Degree Granted
Bachelor of Arts
Document Type
Senior Independent Study Thesis
© Copyright 2015 Daniel E. Peppers