Abstract

This study examines the learnability and learning curves of three creative software programs for beginning users: Unity, Blender, and Nomad Sculpt. Although these programs are frequently used in industries like digital design, 3D modeling, and game development, new learners may find them difficult due to their complexity and interface design. The purpose of this research is to evaluate how individuals with different academic backgrounds interact with and learn these tools when completing introductory tasks. Participants will include individuals from artistic backgrounds (such as art majors), technical backgrounds (such as computer science majors), and individuals with no prior experience in either discipline. To ensure consistent instruction, a custom website developed for this project will provide structured tutorials and workflows that guide participants through equivalent tasks across software environments. Participants completed usability surveys following each task to assess perceived difficulty, confidence, and overall user experience. By comparing usability responses and learning outcomes across the three tools and participant groups, this study examined which software platforms are most accessible for beginners and how prior experience influences the learning process. The findings contributed to a better understanding of usability in creative software and inform recommendations for beginner learners entering digital design and development fields.

Advisor

Musgrave, John

Department

Computer Science

Keywords

Usability, survey, 3D Development software

Publication Date

2026

Degree Granted

Bachelor of Arts

Document Type

Senior Independent Study Thesis

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© Copyright 2026 Khaleel A. Manderson