Abstract
This thesis conducts the usability and cybersickness study of a virtual reality basketball game comparing two locomotion methods: controller-based movement and treadmill-based movement. The original goal of the project was to create a VR basketball training environment for practicing decision-making and court awareness, but early development revealed that locomotion comfort was a major problem, especially when using the treadmill. Because of this, the project focused on how different locomotion systems affect usability, comfort, realism, and cybersickness in a repeatable basketball scenario. The VR experience was built in Unity using the HTC Vive Pro 2 and consists of simplified pick-and-roll or pick-and-pop gameplay sequence. Participants completed the same basketball scenario using both controller-based locomotion and treadmill-based locomotion, then provided feedback through a survey. The results showed that controller-based locomotion was easier to learn, more predictable and more comfortable for participants, while treadmill-based locomotion created a more physically active and immersive experience but required more setup, adjustment, and introduced greater discomfort for some users. These findings suggest that more realistic locomotion is not always the most practical choice for VR sports training. For repeatable basketball training, comfort and usability must be prioritized before adding physical realism
Advisor
Guarnera, Heather
Department
Computer Science
Recommended Citation
Enkhbayar, Bilguuntugs, "R Basketball Game Development and Analysis: A comparative study on usability and cybersickness of two locomotion methods - treadmill-based and hand-controller-based" (2026). Senior Independent Study Theses. Paper 13143.
https://openworks.wooster.edu/independentstudy/13143
Disciplines
Other Computer Sciences
Keywords
Locomotion, Basketball VR, VR Treadmill, VR headset
Publication Date
2026
Degree Granted
Bachelor of Arts
Document Type
Senior Independent Study Thesis
© Copyright 2026 Bilguuntugs Enkhbayar
