Abstract

This Independent Study explored the development of a 3D fighting game incorporating Dynamic Difficulty Adjustment (DDA) to enhance player experience. The game was designed to analyze a player’s skill level and playstyle in real time, adjusting difficulty accordingly to maintain an engaging and balanced gameplay experience for players of varying skill levels.

The implementation focused on key aspects of game development, including game design theory, AI modeling, and the integration of DDA algorithms. The game was developed using Unity and featured a 3D movement system, and AI opponents that dynamically adapted their difficulty.

This study contributed to the intersection of game design and artificial intelligence by demonstrating a practical application of DDA in fighting games. The project laid the groundwork for further exploration of adaptive systems in interactive entertainment, highlighting the potential of real-time difficulty adjustment to improve player engagement and challenge.

Advisor

Guarnera, Heather

Department

Computer Science

Disciplines

Artificial Intelligence and Robotics

Publication Date

2025

Degree Granted

Bachelor of Arts

Document Type

Senior Independent Study Thesis

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