Abstract

This project uses Unity3D as the game engine for building a first person shooter game, the Zombie Hunter. To train the AI bot(the zombie) we use reinforcement learning. In this game the bot becomes smarter and smarter as the player advances to upper levels. In the Zombie Hunter game, the zombies perform differently in response to the player's individual behavior.

Advisor

Visa, Sofia

Second Advisor

Fox, Nathan

Department

Computer Science; Mathematics

Disciplines

Artificial Intelligence and Robotics

Keywords

Reinforcement Learning

Publication Date

2018

Degree Granted

Bachelor of Arts

Document Type

Senior Independent Study Thesis

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© Copyright 2018 Zhirui Zhang