Abstract

This paper investigates using Perlin Noise in a three-dimensional environment. Perlin Noise has been previously used to simulate clouds, marble, wood, and other natural phenomena as well as to model virtual landscapes. The simulation created for the I.S. procedurally generates both static and animated textures and models virtual landscapes to create a virtual world. In order to keep up with the rapidly advancing graphics industry, the OpenGL API is utilized to generate the textures in real-time and to display the final product.

Advisor

Byrnes, Denise

Department

Computer Science

Disciplines

Graphics and Human Computer Interfaces

Publication Date

2012

Degree Granted

Bachelor of Arts

Document Type

Senior Independent Study Thesis Exemplar

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© Copyright 2012 Micah Caunter