Abstract
This paper outlines the process of 3D scene design through the study of lighting, shading, and texture mapping. These factors are interlinked and can merge together in complex ways to create extraordinary video game scenes. The use of various illumination models, shading models, and mapping methods are discussed. For the software portion of this project, Blender and Unreal Engine 4 are used to create a semi-realistic fantasy forest scene. Capabilities and limitations of these tools are further examined.
Advisor
Byrnes, Denise
Department
Computer Science
Recommended Citation
Bhandari, Pratistha, "3D Modeling and Scene Design for Games Using Unreal Engine 4" (2016). Senior Independent Study Theses. Paper 7241.
https://openworks.wooster.edu/independentstudy/7241
Disciplines
Computer Sciences
Publication Date
2016
Degree Granted
Bachelor of Arts
Document Type
Senior Independent Study Thesis
© Copyright 2016 Pratistha Bhandari