Abstract
In the last few decades video games have quickly become one of the most popular forms of entertainment around the world. This can be linked to the improvement of computer systems and graphics which now allow for authentic and highly detailed computer generated characters. This project examines how these characters are modeled and developed. The examination of game characters entails a brief history of video games and their aesthetics. The foundations of character design are discussed and 3D modeling of a character is explored in detail. Finally, rigging or skeleton placement is investigated in order to animate the characters designed for this study. The result is two animated characters, which can be incorporated into several of the current and popular game engines. By the end of this paper the reader should have a fundamental understanding of how a video game character is designed, modeled, rigged, and animated.
Advisor
Byrnes, Denise
Department
Computer Science
Recommended Citation
Williams, Sarah K., "From Fantasy to Virtual Reality: An Exploration of Modeling, Rigging and Animating Characters for Video Games" (2016). Senior Independent Study Theses. Paper 7171.
https://openworks.wooster.edu/independentstudy/7171
Disciplines
Graphics and Human Computer Interfaces
Keywords
Video Games, Character Design, Modeling
Publication Date
2016
Degree Granted
Bachelor of Arts
Document Type
Senior Independent Study Thesis Exemplar
Included in
© Copyright 2016 Sarah K. Williams