Group Interactions of Ostracized People

Nathaniel Dejarnett Partee, The College of Wooster


The present study examined the relationship between an ostracized individual and the group. The participants included 27 men and 30 women who played a game called Cyberball against computer-generated players who ostracized both the participant and computer-generated Player 3. The participant's passes of the ball to computer-generated Player 3 were then recorded. The results showed that while there was no significant difference between the experimental and control groups there was a negative correlation between how ostracized the participant felt and how often they passed the ball to computer-generated Player 3. This may be because they felt decreased control over their lives and showed more anti-social behaviors towards the group instead of pro-social behavior towards the ostracized Player 3.