Violent video games, contact sports, and aggression: application of the feneral aggression model

Aaron Rezendes, The College of Wooster

Abstract

A total of 34 participants from the College of Wooster were divided into 3 conditions (Video Game, Basketball, and Control) and tested on measures of aggressive behavior and cognitions. It was found that violent video games were related to significantly more aggressive cognitions than the control condition, but not significantly more than the Basketball condition. Basketball led to significantly more aggressive behavior than either the control or video game conditions. The implications of the trends found in this study are that either less effort should be spent studying the effects of violent video games or more effort should be spent studying the effects of other potentially aggression inducing activities currently accepted in American society.