There has been a shift in the home video game industry in which software developers have increasingly decided to create new games for multiple platforms and allow gamers to play with other gamers on competing platforms, otherwise known as cross-platform gaming. When creating a new game, software developers have a choice to either make the game exclusive (released on a single platform) or multihome (released on multiple platforms). This paper explores how platforms and developer profit are effected by the introduction of cross-platform gaming and the increased use of multihoming by developers. I hypothesize that cross-platform gaming has made the developer side more competitive, which can be seen by lower prices for gamers, an increase in profit for larger developers and a decrease in the profit of smaller developers in the market. I test this hypothesis by defining a gamer demand for hardware model looking at eight consoles between generations 6 and 8. I then define a developer profit model that uses a sample of 2,165 video games between the years of 2000-2019, and find statistically significant results supporting my hypothesis.


Tian, Huiting

Second Advisor

Mellizo, Phil


Business Economics




Industrial Organization, Two-sided markets, video games, cross platform gaming

Publication Date


Degree Granted

Bachelor of Arts

Document Type

Senior Independent Study Thesis



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