Abstract

This paper outlines the process of 3D scene design through the study of lighting, shading, and texture mapping. These factors are interlinked and can merge together in complex ways to create extraordinary video game scenes. The use of various illumination models, shading models, and mapping methods are discussed. For the software portion of this project, Blender and Unreal Engine 4 are used to create a semi-realistic fantasy forest scene. Capabilities and limitations of these tools are further examined.

Advisor

Byrnes, Denise

Department

Computer Science

Disciplines

Computer Sciences

Publication Date

2016

Degree Granted

Bachelor of Arts

Document Type

Senior Independent Study Thesis

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© Copyright 2016 Pratistha Bhandari